Tragus and Anti-Tragus Piercings

Tragus piercings and anti-tragus piercings are becoming increasingly popular – in fact, tragus piercings are now one of the most common ear piercings around. Ear piercings are the most familiar form of Body piercings and the tragus and anti-tragus are fresh expressions of the mundane ear lobe piercings.

The tragus is a thick little piece of cartilage that juts out from the ear canal. To get an understanding of the exact location of the tragus, place a finger by the outer corner of your eye. From this point, trace the finger back, in a straight line, until you touch your ear. The first piece of your ear you will feel is your tragus. You should be able to grasp this little nub between your fingers – this is where the piercing will go through.

There are all sorts of misconceptions about the tragus. Some people may try to tell you that piercing your tragus will affect your balance – that is simply not true. Your balance is affected by fluids in your ear drums, which are located deep within your ears, and are far away from any pierce-able surface. The tragus does not have anything to do with your balance, so don’t be fooled by uneducated people who might try and tell you otherwise. In fact, the only purpose a tragus has is to hold your headphones (such as the standard iPod headphones) securely in your ears; and once pierced, there are thousands of headphones to choose from which will not irritate your piercing. Honestly, the tragus has nothing to do with your ear, your hearing, or your balance. It is just a flap of cartilage – perhaps if humans developed sonar and echo-location the tragus would be useful (super developed traguses help bats use sonar, for example) – but alas, on our species, it’s just a surface begging to get pierced!

The tragus is recommended to be pierced with a captive bead ring, but a barbell will suffice. The reason rings are almost always preferred for the initial piercing as opposed to barbells is because rings tend to heal quicker, better, and more securely. Once healed, you can use any type of jewelry, even typical jewelry normally reserved for ear lobes. Your piercer will help you choose which gage is right for you (and by the way, expanding the tragus is not unheard of, but rare), mark the location on your ear, and push the needle right through. Some piercers may put a cork behind the tragus to “catch” the needle, some piercers just use clamps to aid the needle through, and yet others just use their hands. Each piercer is different, so they will pierce according to their style. Clamps are the most common method, and many people report that the actually clamping to secure the skin hurts more than the piercing! The tragus piercing should be painless – there aren’t a lot of nerves there – but some people do feel slight and temporary pain. Because it is so close to the ear, some people even say they hear a little “pop!” sound as the needle pushes through. Should you hear a little noise, it’s nothing to be concerned about. Once the needle is in, the jewelry is slid into place and secured, and you are done! The whole process, from prep to finish, shouldn’t take more than five minutes.

The tragus does take a while to heal – sometimes up to a year to be fully and completely healed. Many people irritate their new piercing by placing their dirty cell phones up to their ear or by sleeping on the ear with the piercing. I suggest NOT doing either of these for at least the first six months. If your piercing does become infected (and it shouldn’t with proper aftercare), soak it in warm salt water, don’t touch it with your hands, and perhaps (using a q-tip) rub some diluted tea tree oil around the piercing. Never use any sort of rubbing alcohol, for this will irritate and scar your piercing. Your piercer will give you a complete rundown of what to expect and how to handle your new piercing though, so pay attention to their advice.

The Anti-Tragus is very similar to the tragus. It is pierced the same way, the aftercare is the same, and the healing time is the same too. To locate your anti-tragus, place a finger on your earlobe (generally where someone’s first ear piercing would be) and with your finger, draw a straight line up. The flap of cartilage you come to before the empty space is your anti-tragus. Your tragus and anti-tragus are located very close to each other, and the anti-tragus is just opposite of the tragus. Just like the other piercing, this piercing does not affect your hearing or balance. The anti-tragus is rarer than the tragus, mostly because many people don’t think they can get this area pierced, but it can be pierced and it does look great when healed. Curved Barbells and captive ring beads are used most frequently in these piercings.

If you are considering an anti-tragus or tragus piercings, be sure to use a licensed professional. Once it is fully healed, the way your ornament or decorate the piercing is completely up to you, and the jewelry possibilities are endless!

The Psychology of Entertainment

On the private and public forms of entertainment and the psychological mechanisms in entertainment

Entertainment has many dimensions and could be personal/private or more general and public forms of entertainment. When we play with our mates that is a personal form of entertainment and when we sit and watch a movie on the screen that is a more general form of entertainment as we are sharing the experience with many others. There are some differences in our perception of private and public forms of entertainment as personal entertainment will always be based on personal experiences, our personal worldview and will be determined by personal interactions.

The more general and public forms of entertainment are less interactive and there seems to be this basic contradiction as all personal forms of entertainment are more interactive and public forms of entertainment are more personal and private. This scenario has been changing with television programs increasing audience participation in the program however interaction patterns between entertainers and viewers in any public entertainment scenario remain within strict limits and boundaries.

Entertainment takes us to a different world and feeds our need for fantasy and an escape from real life. This is especially true for entertainment that is more public or provided by the media and entertainment provided by films, theatre, music, and all forms of creative art. Films and theatre transposes us to a world of fantasy and grabs our attention so we remain engrossed as almost a part of this alternative reality. Entertainment could also be in the form of magazine stories and gossip or even celebrity culture and the psychology of entertainment could also explain the extreme craze of celebrity culture that we have in the modern world.

Celebrities seem to open up a world of fantasies and for some people knowing every move of celebrities could bring immense satisfaction as it would almost mean participating in fantasies. Fantasies help in overcoming frustrations and serve as therapeutic as they aid in the escape from realities of life. Real emotions and real life are stressful and entertainment helps us to move beyond real life and moments of stress to participate in fantasies that are soothing as we do not have to be directly involved in these fantasies and yet as spectators we can still participate in a tacit or passive manner.

Participation in any book, film or creative art is almost like sitting on a reclining chair that has the technology to soothe your muscles while you relax. In the case of entertainment we participate almost in a passive manner and although we may be very alert and awake in the process of watching a movie, entertainment gives us the illusion of non participation as we don’t have the opportunity to get voluntarily involved in the scenario. Anything that gives us some form of pleasure could be considered as entertainment although entertainment could also give us pain as when we cry when we get emotionally involved with characters while we watch a movie.

Entertainment could trigger emotional involvement and emotional reactions such as happiness, sorrow, anxiety, fear and despite these strong emotional participation, there is little or no physical activity necessary on the part of the viewer. This active-passive process is the main attraction of entertainment as entertainment enables us to be both active (in terms of emotion) and passive (in terms of physical or voluntary mental involvement). Entertainment means like films are influential yet they influence subtly rather than aggressively and this subtle influence seems to work better on the human mind than any aggressive forms of influence. We see work as duty and entertainment as pleasure although both involve some form of emotional involvement. Work at the same time requires voluntary participation, decision making and physical involvement along with emotional involvement.

Yet why is work perceived as something heavy and entertainment as methods of relaxation? The answer is unpredictability. In case of entertainment, in most cases we may not even know what to expect from a movie or a music video. This unpredictability triggers our interest as we are unable to predict what emotional states would be evoked during this mental adventure. Entertainment is usually a form of mental and emotional adventure. In cases where we do know what a movie is about, it is the feeling of emotional familiarity that drives us to experience what we already know. Suppose a video game gave us a pleasurable feeling or evoked aggression and competitiveness in us, we go back to feel the same emotion as it was pleasurable or exciting. Stretched too far these forms of entertainment could easily become addictive.

Coming back to the distinction of work and entertainment or play, work involves responsibility and despite the emotional involvement in entertainment, apart from being a passive participant, we do not have to be responsible for anything, there is no problem solving or decision making and that is how entertainment in all its form is so pleasurable as the right brain activities of decision making and the cortical regions of the brain are not activated completely yet the pleasure sensations and emotions such as the hypothalamus and left brain activities are usually activated so we tend to associated entertainment with emotions rather than problem solving and decision making.

We humans are rational beings and yet emotions still seem to rule our lives and form the core of our existence as emotions still draw us to do things that may be irrational. Entertainment being primarily emotion provoking rather than reason provoking has a major impact on people’s lives. Appreciating any forms of entertainment could switch from the stages of interest to emotional involvement and finally addiction. The celebrity culture is a direct result of the last stages of appreciation for entertainment.

An interest in celebrities comes from emotional involvement with characters in movies and there may be substantial lack of differentiating fantasy and reality so fans of celebrities are more in love with the characters these celebrities play or the traits they project rather than the personality of celebrities. The celebrity culture seems to take people to a persistent fantasy world and individuals are seen as discussing all aspects of celebrities from their shoes to their hairstyle to the cars they possess. This sort of culture could however be explained with individual need to escape reality and identify with someone in a fantasy world and would be an important element in the study of fantasy.

The study of entertainment brings out many psychological aspects of active-passive participation in emotional or mental adventure and these could be

1. Identification – Viewers often identify with characters in movies or figures in art and this strong identification helps explain the value of entertainment. Young children have seen to imitate film stars as they begin identifying with movie characters.

2. Fantasy – Entertainment feeds on the need for fantasy in people and provides an escape route from the real world. Addiction to entertainment could be the basis of reality anxiety in people.

3. Projection – Individuals tend to project their own emotions or state of mind on to a painting or a song and could derive pleasure from this

4. Regression – Entertainment could often remind individuals of their past or a part of their own life they may have forgotten and in some cases bring out the child in them. For example when older people enjoy video games, it brings back their childhood and they may become addicted to this sort of entertainment.

5. Sublimation – Entertainment is also a form of sublimation of our impulsive desires and this especially true when we participate in entertainment as in the interpretation of art

6. Displacement – In non participative and passive forms of entertainment, individuals tend to escape from reality and displace their emotions from real people to characters in movies. For example a teenager in love with a girl whom he cannot attain may fall in love with a character of a movie who may have similarities with his dream girl.

All of the above processes are ego defense mechanisms delineated by Freud and the interplay of so many defense mechanisms in entertainment suggest that entertainment is more than simply a source of pleasure and could trigger complex psychological processes in the human mind. More research would be required in this field of psychology for a complete understanding of the advantages or disadvantages of entertainment in modern society.

From Reflections in Psychology – Saberi Roy

10 Benefits of Graphic Recording

Graphic recording is a tool for turning the intangible into the tangible it is a process and a product.

The process part is due to the graphic recorder transforming the spoken word into the visual. A graphic recorder listens intently to the conversation pen in hand and illustrates what they hear using pictures, words and color. This helps people collaborate and feel listened to creating a safe environment for new ideas.

The product part comes from the colorful output that is created. A complete digital capture of the illustrations created by the graphic recorder are compiled into a pdf that all participants receive after the event.

This process is hugely beneficial to any meeting of the minds and some of these benefits are outlined below.

1. Promotes Clear Thinking

Graphic records promote the clear thinking and good decision making that come when people can really ‘see what you mean’, and also see what they mean.

2. Provides Group Memory

A record of graphics captures the contents of a meeting in an engaging fashion and serves as an effective touchstone for recalling accomplishments and educating others.

3. Help Group Focus and Track

A graphic record provides a clear indication of what is being addressed by the group at any given moment, which aids participants to know where they are at and stay focused on the task at hand.

4. Increased Creativity

Recording graphics increases the ability to manifest ideas within an environment that unleashes the unlimited potential of the mind. As it uses both sides of the brain it opens up a relationship with the subconscious and allows thoughts and intuitions to flow freely. Visual Thinking builds connections with mnemonics and imagery eliciting the responses necessary to access these reservoirs.

5. Greater Efficiency and Productivity

Information discussed within a graphically recorded environment is more clearly understood, maximizing the time and efficiency of the “group mind.” With a greater grasp on individual roles and tasks, participants leave with a far better ability to reach goals and objectives. Graphic recording enables you to collect complex data in an integrated form on a single sheet of paper, increasing the opportunity to make informed decisions.

6. Greater Memory Retention and Comprehension – Scientifically proven studies show that simultaneous visuals increase participation and information comprehension. Add dimensions of real-time performance, radiant thinking (the brains natural process of thinking), metaphor, and mnemonics and comprehension is off the scale.

7. Documentation/ Product Creation

Recording graphics creates a real-time digital capture of the conversation. Clients receive an accurate recording of all the information harvested during programs that can be referred to at any time thereafter. These tools act as great memory tool that allow our clients to receive a cohesive understanding of what has been achieved.

8. Pattern recognition and understanding

Graphic recording is key in tapping the under utilized areas of the brain, boosting the creative IQ, the emotional IQ, assimilation of information, habit patterns and overall intelligence and mental performance.

9. Plays to your audience

Above 80% of us are visual learners. When we see it, we “get it.” Graphic recording provides critical information in an easy to understand format, predictable to the eye and organized for the brain. The faster participants understand your messages, the quicker and easier the agenda proceeds.

10. Seeing the Big Picture

A large graphical view of the discussion allows the group to notice relationships, identify themes, and spot gaps, all resulting in new insights. With more information on the page than could be held in the mind, people engage in higher level thinking and debate focused on solutions that truly consider the big picture.

As you can SEE the benefits of graphic recording are phenomenal no wonder the use of a graphic recorder or graphic facilitator is starting to become the norm in the top fortune 500 companies globally. In this new age of communication and community a tool like this is vital to ensuring you get the most out of your people’s time and effort.

Tribalogy – Drawing With Both Hands at the Same Time

For the greater part of my life, I have been drawing with my right hand only. Several years ago, I had an idea for a fun artistic challenge. One day, I decided to include my left hand into the drawing process. I refer to this as “Simultaneous, Two Handed Drawing”- the act of drawing with both hands at the same time.

You might be asking, “how could this be possible and how can you focus on both hands at the same time?”. The answer is this: the same way you drive a car, play an instrument, or type on a keyboard. We train our brains to function and operate in a way that allows us to accomplish specific tasks.

The truth is that everyone can draw with both hands at once. It’s simply a matter of the willingness to learn, as well as being inspired to take on the task. Everyone is different, and we all have abilities that make us unique.

For me, I have been drawing my whole life and I have been heavily inspired by the lines and shapes prevalent in Tribal art. I have practiced drawing, painting and tattooing tribal designs for, literally, thousands of hours in my life.

My goal has always been in developing a fundamental understanding for the science of interacting lines and shapes on a surface. Incorporating my other hand in the art creation process seemed to be the next step in connecting with line art on a deeper, more spiritual level.

Drawing with both hands seemed to allow me to get even closer to becoming one with the lines and shapes that I created. I started to draw tribal art with both hands at once, and Tribalogy was born. After creating several simultaneous, two handed drawings, I noticed my hands making similar movements on the paper, and new drawing techniques were born.

These include Hand Mirroring, Hand Independence, Detachment, Alternating, Overlapping,Tempo, and so on. The drawing methods would come to me, as though they had always been there, and as if I was uncovering them through drawing experimentation. Drawing with two hands seems to hold a lot of answers regarding the art creation process. It feels like I am closing an electrical circuit, allowing art to flow freely into the design, then back into me.

I believe that an artist who creates art with one hand is just as close to their art as the two handed artist. Incorporating my other hand seems to be the missing force in my individual process.